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3D Characters

Warrior Character - Kal'voh

I was nominated at Gala BASA 2017 in the category 3D Design by the concept art, 3D modeling and texturing with “Kal’voh” a medieval warrior.

ZBrush 4.7 - Maya - 3DsMax - Marvelous design - Photoshop

Pessoa

Fernando Pessoa, was a Portuguese poet, writer, literary critic, translator, publisher and philosopher, described as one of the most significant literary figures of the 20th century and one of the greatest poets.

Pessoa was a prolific writer, and not only under his own name, he dreamed up approximately seventy-five others. He did not call them pseudonyms because he felt that did not capture their true independent intellectual life and instead called them heteronyms. These imaginary figures sometimes held unpopular or extreme views.

Heteronym: refers to one or more imaginary character(s) created by a writer to write in different styles.

This project is inspired by this artist who sometimes saw himself "fading out" and being replaced by another face.

In this project, I made the historical reserch, the concept art, the 3D modeling and the texturing.

ZBrush 4.7 - Maya - 3DsMax - Marvelous design - Photoshop

Steampunk Character

This is a work in progress of a character who lives in a steampunk future and works as a mechanical engineer.

In this project, i work as a concept artist, 3D modeler and i am making all the textures.

 

ZBrush 4.7 - 3DsMax - Maya - Photoshop

Fantasy Woman

This is a work from a 2D concept art found in Internet. 

In this project, i made the 3D modeling and texturing.

 

ZBrush 4.7 - Maya - Photoshop

Adam-une

I was nominated at Gala BASA 2016 in the category 3D Desigb by the concept art, 3D modeling and texturing of Adam-une, a project of a Gynoid robot forgot in an old laboratory. The concept art is inpired by the steampunk future.

In this project, I made the concept art, 3D modeling and texturing.

ZBrush 4.7 - Maya - 3DsMax - Photoshop

Forest Woman

This is a work inpired by the japanese artist Hayao Miyazaki, where i created the soul of the forest in a woman's body.

In this project, i made the 3D modeling and texturing.

 

ZBrush 4.7 - Marvelous design - Maya - Photoshop

3D Artist

Holder of a bachelor's degree in arts and animation’s sciences from the Université Laval, I have become passionate about digital sculpting. I developed an expertise in 3D modeling of characters, objects and environments. In addition, I gained a good knowledge in texturing, UVs and 3D clothing creation techniques.

My self-taught ability, good time planning and energy to commitment are an asset for teamwork integration.

I am dedicated to achieving the goals and delivering artistics and high-performance products, set by the project pipeline. I already have experience in animated short films and  video game prototypes.

Artiste 3D

Détentrice d'un baccalauréat en arts et sciences de l'animation de l'Université Laval et passionnée par la sculpture numérique. J'ai développé une expertise en modélisation 3d des personnages, objets et objets de décors. De plus, j'ai acquis de bonnes connaissances en création des textures et UVs.

Ma grande capacité autodidacte, bonne planification du temps et aptitude pour susciter l'engagement, sont un atout dans mon intégration aux équipes de travail.

Je me consacre à atteindre les objectifs fixés et à livrer des produits de qualité artistique et performants, selon le pipeline du projet soit des courts-métrages d'animation ou des prototypes de jeux-vidéos.

Contact
jenny.m.lian@gmail.com
+1 (418) 271-1201
Curriculum Vitae
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© 2018 - Jenny Lian.

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